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Forum » Games We Play (MP & Others) » Battlefield » Battlefield 3
Battlefield 3
KuzuDate: Wednesday, 31/August/2011, 3:07:32 AM | Message # 91
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Two new and very interesting features have been revealed through recent tweets by DICE staff.
1. Recon has the ability to put out a radio beacon to spawn on.
2. Server browser has been confirmed for console versions.


1. if the recon beacon (should I mispronounce it ree-CON bee-CON or Reekin Beekin? lol!) is legit, that would make the system very similar to Killzone 2. (although in bf u can still spawn on leader). remember that the “tactical spawn” in KZ2 was fucking stupid. but that was based on 4 things.
- maps were generally quite small and often indoors so people were trapped in rooms and slaughtered.
- fucktards threw them into enemy strongholds, setting up everyone for easy slaughter on respawn.
- douches would waste them (limited amounts) in poor strategic positions.
- people generally dont cooperate as a team all that much (at least not compared to BF).
Although those 4 situations may occur, they can also be counter-balanced in BF3.
A. tight corridors/buildings exist of course, but maps are generally huge in BF.
B. since there are a lot of traditional snipers I think ppl will be able to spawn in a secluded, safe location. although an aggressive team will use the “brute force” tactic to destroy and conquer.
C. I have faith that ppl will be smart and use spawns tactically since everyone knows spawning is a huge element of BF and shapes how the game is played.
D. people generally cooperate, so its more likely they’ll be used for the team as a necessary tool

Anyways, im looking forward to the feature. it may be abused and hurt the game (as it did to some degree for KZ2) but it also may be used tactically and create another interesting dynamic with more strategy to the game. at the very least, it may create a semi-specific playing style. basically, a true “recon” or “scout”. rolling with your squad, but hanging back a bit with a semi-auto sniper rifle, spotting, and providing the spawn point while remaining relatively safe. hes still close enough to the action to participate in the push for the OBJ, as opposed to sitting on a hill/wall sniping by themselves too far away to help.

2. don’t know the details, but this is another fabulous feature that keeps making BF3 look better and better. how can you not like a game server browser? I really hope it allows us to choose WHERE we are connecting to, not just a general server description (player count, map). even if they don’t, im still extremely happy with this. no more joining random games not knowing what to expect. no more playing in games with just 8 ppl when I want 24. no more playing in shitty maps at least for that first game or two. Killzone 2 did a great job with this, so I hope the same will happen in bf3.



 
KuzuDate: Wednesday, 31/August/2011, 4:11:53 AM | Message # 92
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http://www.battlefield3gamer.com/apps....er-maps
EA sponsored FULL FACTSHEET on BF3.

my god there is alot of new, fucking sweet, unbelievable abilities/add-ons/functions!!!


 
nivasan6Date: Wednesday, 31/August/2011, 1:01:24 PM | Message # 93
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YES, SERVER BROWSING is the BEST!!!!!!

I'm definietly getting this game now, but way after it's released because of lack of funds.

In Killzone 2 you could also spawn on your squad. So, technically it was the player's fault for spawning in poorly placed spawn grenades, and also for not setting up squads. I'm not disagreeing with you on the idiots on Killzone 2, but it is the player's choice where they want to spawn. I never spawned on a poorly placed spawn grenade my entire time playing Killzone 2. The camera that shows where you're spawning is especially helpful in identifying bad spawn points. Whenever I played as the Tactician, which was most of the time, I placed some mean spawn points that ended up winning me matches.

Anyway, I'm loving that Server List addition to consoles. No more shitty matchmaking!
 
CerberDate: Friday, 09/September/2011, 8:09:30 AM | Message # 94
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That game NEED to be awesome, but he have same problems like others. Developers think like "Hey! Maybe we give to fans little bit more weapons, 5-10 new maps, more, MORE, M O R E blur, give to them number "3" and say: That new fkin awesome game, you need to buy it!" like say developers of "Dead Island" or "Call of Juarez" or "Killzone" etc. Now more blur that more important than story or anything else.

Yoyoyo! Whats up?
 
KuzuDate: Thursday, 15/September/2011, 10:06:13 PM | Message # 95
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Long standing classic Battlefield game modes Conquest and Rush are back in Battlefield 3, together with interesting new additions to make this our broadest and deepest Battlefield yet. From the close quarters infantry combat of Team Deathmatch and Squad Deathmatch to objective driven all-out vehicle warfare – Battlefield 3 has it all. All of the 9 huge multiplayer maps in Battlefield 3 adapt to all 5 game modes, effectively giving you 45 distinctly different multiplayer experiences to choose between. Without further ado, here are the five available multiplayer modes at launch in detail. What they are, what their respective goals are, and how they play.

Team Deathmatch
Availability: On all 9 maps
Players: 24 (12 vs. 12)
Focus: Team Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The team that reaches the set kill number first is declared the winner

Team Deathmatch is of the true classics when it comes to multiplayer game modes, and a game mode that makes its first appearance in a Battlefield game since the original Battlefield 1942. In Team Deathmatch, two teams of 12 players each duke it out on tight knit maps with a distinct infantry focus – there are no vehicles available in Team Deathmatch. For that quick instant action fix, this is the perfect game mode. For players new to Battlefield, this is a good place to start. Once you get the hang of the infantry gameplay, you can move on to deeper modes that include the signature vehicle warfare for which Battlefield is known and loved.

Squad Deathmatch
Availability: On all 9 maps
Players: 16 (4 squads of 4)
Focus: Squad Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The squad that reaches the set kill number first is declared the winner

Squad Deathmatch is a larger and more dynamic variety of deathmatch that also features the inclusion of an Infantry Fighting Vehicle (IFV). The IFV can help break a deadlock, as long as you keep it alive with solid Engineer gameplay. The 4 squad setup means that there is a constant battle throughout the game to gain and maintain the lead. Sticking together, keeping your squad healed up, supplied, and repaired are the keys to victory. The squad that can combine the potent Battlefield mix of team play and combat prowess will be proven the winner.

Rush
Availability: On all 9 maps
Players: 24/32 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)

First introduced in Battlefield: Bad Company, Rush has now made its way to the heart of the Battlefield series in Battlefield 3. An objective based mode, the attackers have to arm and detonate pairs of M-COM stations in each area of the map to unlock the next area and the next pair of M-COM stations. While defenders have an unlimited amount of spawn tickets, attackers only get new tickets every time they destroy a pair of M-COMs. If all M-COM stations on the entire map are destroyed, the attackers are declared the winning team. If the defenders manage to deplete the attacker’s tickets to zero (by killing them), the defenders are declared the winners.

As an all-out warfare mode, Rush features a large variety of vehicle setups tuned specifically to that map’s landscape and features. Players can find all types of vehicles on Rush maps, including transport vehicles, armored vehicles, helicopters, and of course, jets. Rush offers a compelling objective based all-out warfare game mode for Battlefield veterans.

If you are familiar with this game mode from Battlefield: Bad Company 2, you might want to know we are refining it for Battlefield 3 in a number of ways, based on player feedback. Some of the gameplay tweaks we are bringing to Rush are:
* You cannot use explosives or shoot at the M-COM to take it out. Only arm and disarm.
* If the attacking team arms the M-COM but runs out of tickets, the match will continue until the M-COM detonates or defenders disarm it
* If the defenders start disarming an M-COM just before it’s about to blow, the explosion is prevented until the disarm is accomplished. If the defender gets killed during the disarm process, the M-COM will instantly blow.


 
KuzuDate: Thursday, 15/September/2011, 10:06:34 PM | Message # 96
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Squad Rush
Availability: On all 9 maps
Players: 8 (4 vs. 4)
Focus: Squad Based Infantry Combat
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)

Squad Rush is the ultimate test to show which squad is the best of the best. Squad Rush is an extremely tight duel between two squads that borrows the main rules from normal Rush, but in a much more intimate setting. In Squad Rush there are only 2 bases with 1 M-COM station per base, meaning that every M-COM taken or defended in Squad Rush is vital to the victory or defeat of the game. There are no vehicles in Squad Rush, so it’s all down to your infantry fighting skills.

To be successful it’s key that you and your squad mates customize your soldiers to complement each other on the battlefield, in order to keep reviving fallen mates, provide ammo, and perform other essential duties. Squad Rush is often favored by players who know each other’s play styles intimately and want to show their skills in the most personal of combat settings.

Conquest
Availability: On all 9 maps
Players: 24/32 or 64 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Capture and Hold Flags
Winning the game: Deplete opposing team’s tickets

Conquest is without a doubt the most classic of Battlefield game modes. Introduced in Battlefield 1942, Conquest has defined the entire Battlefield series (and influenced a lot of other games out there) and encompasses everything that makes Battlefield great. Set over a series of large-scale maps, Conquest is the game mode best suited for the experience of all-out vehicle warfare. In Conquest, two teams fight for control of a number of flags by being the dominant force in the vicinity of each base. Capture and keep control of a majority of the flags and the enemy team will bleed tickets. Killing enemies will also reduce their ticket count, and the first team to run out of tickets loses.

Conquest is a strategic and tactical game that often asks you to make important decisions on whether to attack an enemy base or defend one of your own. Your forces will rarely be enough to capture and hold every base on the map, so in-game communication and quick thinking is necessary to be victorious. Of all of the game modes we have invented here at DICE, Conquest will always have a special place in our hearts.

Tweak your game with Hardcore and Infantry Only settings

Not a fan of vehicles? No problem -- just click the “Infantry Only” box in your server browser when searching for a server game where no attack vehicles will spawn in, only transports. This is a great way to get a feel for the game or the map before you go all-out warfare.

Want a more lethal and tactical game mode where the risk and reward is even higher? With the Hardcore Mode setting, we are leaving you on the battlefield without much external help from the game interface. This game mode modifier will test the limits of your skills.

You can flick the Hardcore switch for any of the regular game modes. Doing so tends to turn matches into more deliberate and tactical affairs, since the penalty for being careless is higher. A lot of players prefer Hardcore Mode since it means that flanking and ambushing pays off to a higher degree, or because of the increased sense of immersion and authenticity that comes with removing user interface elements.


 
KuzuDate: Thursday, 15/September/2011, 10:18:48 PM | Message # 97
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im sorry, but this game is looking better and better by the minute.

dedicated servers
server browsing
big-ass maps
CQB maps
infantry only games
unlocks/medals for days
faster gameplay, less shots to kill (compared to bc2)
no cheap ass killstreaks.

i emplore some of you MW3 players to at least check out some videos for this game, and hopefully try out the BETA. it should be available in a week or so (definitely before end of Sept.) but ill be gone so i may not be able to test it. this is a game that requires teamwork, something we could be doing more of. and its a game that players from different continents would be able to join together. i plan on playing this game for 1yr +, as long as it captivates my interest (and with all the unlocks and variety i think thats very plausible). again, just check out some previews. and realize that u can play in games withOUT vehicles, even the big objective games. u can play straight up TDM. we can play small squad TDM/OBJ games. from what ive seen of alpha footage (and ive watched alot...) the game is much smoother (red should know what im talking about), less cumbersome, easier to fuck shit up. ive seen ppl taking out 2-3 guys easily in one clip, which is almost unheard of in BC2 with an assault rifle. this game will not be COD, but it will not be BC2 with its somewhat sluggish controls. i see so many positive things about this game, pleeease give it a try u guys!

well, in particular im looking at you: red, ban, dux (related to playing times)


 
nivasan6Date: Tuesday, 20/September/2011, 1:59:45 PM | Message # 98
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Here is some info about the beta:

http://ps3.ign.com/articles/119/1195528p1.html
 
nivasan6Date: Thursday, 22/September/2011, 10:07:53 AM | Message # 99
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There seems to be two major rivalries/battles going on coming this Fall:

http://blog.us.playstation.com/2011....psn-929

I like the idea and concept, but I still feel that timed DLC is pretty stupid. It's not as if the PS3 players are playing against the 360 players. Same with cod, their DLC releases first on 360, and then on PS3. Oh, well, I guess now Microsoft and Activision have some real competition. Who knew that Sony and EA would be strong partners this generation. Activision gives out exclusive offers to 360, and EA gives out exclusive offers to PS3.

Maybe DICE actually made the PS3 version well; maybe the PS3 version will also get 64 player action biggrin
 
KuzuDate: Friday, 30/September/2011, 2:36:32 AM | Message # 100
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http://www.youtube.com/watch?v=0IaPxcAKMpQ

just check this quick footage. a good player getting tons of kills by flanking, almost COD style. hot doggie.

BETA is open on the ps3 as of sept 29. ends on oct 10. do it.


 
redhamuSLADate: Friday, 30/September/2011, 10:59:46 AM | Message # 101
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Guarantee you I won't be able to see shit on that map. BFBC2 was way too dark for me OUTSIDE. I can't imagine a subway with no lights is going to be any better. LOL.

So, how are you feeling the beta, Kuzu?


 
AlucardDate: Friday, 30/September/2011, 1:50:17 PM | Message # 102
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got internet back yesterday. downloaded the bf3 beta. i only played 2 games and didnt like it much. im gonna keep at it and see if it grows on me.

 
GuzmanDate: Saturday, 01/October/2011, 3:44:07 AM | Message # 103
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Some Observations:

-I feel like the BF games probably benefit much more from HDTVs than most other titles. In the first section of the rush map (only map, rather. lol) I have great difficulty in locating people at long distance. I had composite hooked up the first day, & no way that was happening. Day 2 used component, & it was much better, but HD would still def be preferred. There are some visual cues which can help out though, like glistening sniper scopes. This being the case, I find I do better in the more confined areas, which is a bit different for me.
-Sniper hit detection feels dodgy to me. I know bullet drop is in the game, but I'll miss & varying distances, & ones where I doubt compensating for distance is required. I'll keep at it.
-Suppression fire (at least what I 'think' is suppression fire) when used against you very slightly blurs the screen. I guess the realism is neat, but actually trying to use it against someone intentionally seems pointless. Even more so when you consider...
-Red Dot/Flashlight: Possibly my biggest gripe w/ the game so far. Red Dot doesn't do much to hinder you, & it can actually alert you to someone's presence. But having the flashlight shined in your face is annoying; you essentially go blind & it essentially becomes a frantic ordeal to shoot the light. (Don't go towards it!) The downside to the light is that you are very, very easy to spot. There are alot of nubbers that run down the dark subway halls w/ it on.
-Pistols rock. Not really a pro or con. I actually like the fact that they are viable, rather than a total last-ditch weapon. If you are running shotty/sniper pistols can handle the mid & short ranges respectively, easily.
-Everything controls nicely. Chars are relatively speedy & aiming feels good.
-You don't throw nades like a bitch! I like!
-There are a few issues like collision/geometry probs, & occasional things like suddenly not being able to ADS. Also revive never seems to work on first zap.
-LMGs are still annoying. Coupled w/ bipod & peeps who like to get cozy w/ that special spot on the map.. Hmm.
-Flanking w/ shotgun is really fun. I dunno if there are additional shotgun unlocks in the Beta, only 870 is available.
-No killstreaks are super welcome. I like playing w/o being concerned w/ them.

I'll add more as it comes to mind, of course.


Message edited by Guzman - Saturday, 01/October/2011, 3:51:09 AM
 
nivasan6Date: Saturday, 01/October/2011, 10:42:50 PM | Message # 104
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I'm disappointed with DICE, as this is essentially the same as the Alpha version which I played on the PC.

Plus, it doesn't feel anything similar to the "real" Battlefield games, instead it feels to similar to the Bad Company series. I'm glad prone is back, but it does lead to camping.

I don't like the default sensitivity at all, it feels to light and off for my tastes at least.

I like how they didn't include vehicles in the beta, but there were vehicles in the Alpha version, lol.

I hate the grenades, they aren't even precise when you're going to throw them. They're so light, and awful, lol.

I would go into detail, but Guz is already doing a awesome job at it.

Sorry, Kuzu, but I'm definietly going to wait for a massive price drop or sale. I know that this is just a beta, but I'm not liking the direction at all. This is essentially Bad Company 3 which I was hoping it would not be. I want a "true Battlefield" game, but sadly this is not going to cut it. I hope you enjoy it.
 
GuzmanDate: Sunday, 02/October/2011, 12:05:29 PM | Message # 105
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-Grenades stick to bushes... for w/e reason.
-The reversal of the of the map & killfeed placement bugs me a bit.
-I also have difficulty distinguishing friend from foe.
-Health packs offer a small radius of healing, which is nice. You can just toss it in between TMs & rack up the points. You can also deploy it beforehand if you anticipate taking lots of fire. The passive healing effect may actually keep you alive.
 
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