3 categories; power (ie weapons), stealth, armor. just as in COD, u can only choose one perk for each of the 3 groups. each perk can be upgraded (I, II, III) by completing in-game challenges that utilize that specific module. -------------POWER-----------------------------
Side Pack - +1 Primary magazine
UPGRADE II - +1 grenade/explosive
UPGRADE III - +1 Attachment ammo
Weapon Pro - 0.6x Reload Time
UPGRADE II - 0.5x Aim Down Sight time
UPGRADE III - 0.4x Weapon swap time
Aim Enhance - Reduced recoil (unique to weapon)
UPGRADE II - 0.4x view shake from explosions
UPGRADE III - 1.6x movement speed when aiming down sights (versus whatever negative speed it offers)
Loadout Pro - Two Primary weapons
UPGRADE II - No Mobility loss from Attachments
UPGRADE III - 1.5x speed while carrying HMG (Versus its 0.6x speed scale)
Rapid Fire - Higher rate of fire on Primary Weapons (unique to weapon)
UPGRADE II - Higher rate of fire on Secondary Weapons (unique to weapon)
UPGRADE III - Higher rate of fire on Mounted Weapons
Point Fire Enhance - Reduces spread of primary weapons (unique to weapon)
UPGRADE II - Reduces spread of Secondary weapons (unique to weapon)
UPGRADE III - Reduces spread of Mounted weapons
Mobility Enhance 0.5x Sprint and Jump Energy cost
UPGRADE II - 0.5x Ledge grab climb time
UPGRADE III - 0.25x Fire after Sprint time
Retriever - Automatically collect Dogtags
UPGRADE II - 1 less dogtag required for support bonuses
UPGRADE III - 1.2x Support Bonus time
-------------STEALTH---------------------------
Stealth Enhance - Transition time to/from Stealth is halved
UPGRADE II - No shadow cast in Stealth mode
UPGRADE III - 0.5x energy drain rate in Stealth mode
Covert Ops - No Player footstep sound
UPGRADE II - Invisible to Ceph Airstrike
UPGRADE III - 2x Enemy footstep sound
Cloak Tracker - Creates particles on Cloaked enemy within 20m
UPGRADE II - Causes enemy Cloak to flicker after 7 seconds in radius
UPGRADE III - Causes enemy Cloak to flicker after 5 seconds in radius
Jammer (Scrambles the radar of enemies within a 10m range)
UPGRADE II - Provides protection against enemy Radar Jammer attacks
UPGRADE III - Scrambles the radar of enemies within an increased range
Blind Spot - Invisible to Maximum Radar
UPGRADE II - Immune to Visor Tagging
UPGRADE III - Become less visible to enemies in Nano Vision
Tracker - Tracks enemy footsteps within 25m, updates every 0.6 seconds
UPGRADE II - Footstep direction tracks
UPGRADE III - Doubled track updates, 0.3 seconds
Visor Enhance - Automatically Tag enemies when zoomed in
UPGRADE II - Enemy Flashbang grenade effect lasts 0.1x as long
UPGRADE III - Nano Vision energy drain 0.5x
-------------ARMOR-----------------------------
Air Stomp - Velocity based attack, requires elevation beyond a Power Jump
Minimum damage = 40 at 2 meters
Maximum Damage = 220 damage at 7 meters
UPGRADE II - No damage from falling
UPGRADE III - 0.5x recovery time after Stomp
Proximity Alarm - Sense enemy in 30m horizontal radius (not vertical), updates every two seconds
UPGRADE II - Sensor updates every second
UPGRADE III - Sensor updates every half-second
Armor Enhance 0.5x Energy Consumption
UPGRADE II - +25% movement speed in Armor Mode
UPGRADE III - Immune to Nanosuit Jammer Bonus
Threat Tracer Highlight Bullet path within 6m
UPGRADE II - Highlight Grenades within 15m radius
UPGRADE III - Highlights Explosives within 15m radius
Nano Recharge - 2x Health regeneration
UPGRADE II - 2x Suit Recharge (60 per second)
UPGRADE III - 0.5x delay before health regeneration
Detonation Delay +2 seconds to grenade fuse when in blast radius
UPGRADE II - +2 seconds to C4 fuse when in blast radius
UPGRADE III - Fires Chaff against enemy JAW missiles
Energy Transfer - Restores 20% energy with a kill
UPGRADE II - Restores 30% energy with a kill
UPGRADE III - Restores 50% energy with a kill