Friday, 29/March/2024, 7:52:47 AM
Welcome Guest | RSS
[BS!]theBeardedSquirrels!
Main | MW2 Official Strat Guide + MAPS - Forum | Registration | Login
[ New messages · Members · Forum rules · Search · RSS ]
  • Page 1 of 1
  • 1
Forum » Games We Play (MP & Others) » Call of Duty » MW2 Official Strat Guide + MAPS
MW2 Official Strat Guide + MAPS
KuzuDate: Monday, 16/November/2009, 10:58:36 PM | Message # 1
The Clan Elder
Group: Administrators
Messages: 1067
Reputation: 4
Status: Offline
found the official guide (going for 20-35$) on the web.

most of it is useless SP or MP facts that can be found elsewhere.

BUT they do have good overhead maps for all of them!! the file is like 200MB.. and i cant seem to upload to my crappy website.

i tried to copy each picture from the PDF, but still couldnt upload individual 10mb pics to my site...

so for now, im sending the copies to my home PC. (im at work now)

if anyone has any better ideas about how to share these (ie, at ur site) give me some advice.


 
KuzuDate: Monday, 16/November/2009, 11:26:40 PM | Message # 2
The Clan Elder
Group: Administrators
Messages: 1067
Reputation: 4
Status: Offline
here is the original link.

but it may be removed at any time.

MW2 strat guide
password: bang508


 
KuzuDate: Wednesday, 02/December/2009, 1:34:24 PM | Message # 3
The Clan Elder
Group: Administrators
Messages: 1067
Reputation: 4
Status: Offline
found this yesterday. complete and accurate weapon chart. ur welcome.
full thread w/other useful tips here:hints/tips/stats
Attachments: 1592067.gif (60.4 Kb)


 
redhamuSLADate: Wednesday, 02/December/2009, 8:48:36 PM | Message # 4
Our Sexy Leader
Group: Administrators
Messages: 931
Reputation: 3
Status: Offline
For banion, "Extended Mags do not provide any additional ammunition, it merely extends the round capacity of the weapon in question by half (confirm?)."

 
banion7Date: Wednesday, 02/December/2009, 8:57:06 PM | Message # 5
Colonel
Group: Moderators
Messages: 208
Reputation: 1
Status: Offline
Quote (redhamuSLA)
For banion, "Extended Mags do not provide any additional ammunition, it merely extends the round capacity of the weapon in question by half (confirm?)."

Yeah, I could tell just by playing with the PP2000s that way. So gave up on that pretty quick, you run out of ammo too fast - I was usisng the PP2000 almost as my main weapon, M16 for far away stuff and noobtubing... Off that loadout now, I'm all about the ACR and Ranger/Ranger Akimbos now LOL. But thanx Red (^_^)//

Added (02/December/2009, 8:57:06 Pm)
---------------------------------------------
Oh and thanx kuzu for the info - so this means I can use the Silencer on my UMP for my Rust set-up without loosing range? - that's really useful to know if I've got it right, that is!

 
KuzuDate: Wednesday, 02/December/2009, 10:16:50 PM | Message # 6
The Clan Elder
Group: Administrators
Messages: 1067
Reputation: 4
Status: Offline
it doesnt list (as its impossible) the actual "range" when said weapons do less dmg... im going to assume pretty close (~25ft) vs pretty far (~50ft), but that is such an arbitrary guess.

i still feel that silenced weapons do less dmg even for SMGs and ARs, but i guess its just a psychological thang. it does mention that, "Silencers will cause this falloff to occur earlier, and thus do less damage at longer ranges."

ur UMP has the highest dmg among SMGs, and the min dmg is only 5 less so maintains its strength very well.
i like my magnums; now that i know they are so strong, i think ill stick with em!


 
redhamuSLADate: Thursday, 03/December/2009, 4:34:28 AM | Message # 7
Our Sexy Leader
Group: Administrators
Messages: 931
Reputation: 3
Status: Offline
Quote
The only weapon that violates both of these rules is the UMP45, which always does it's max damage, regardless of distance or attachments. A silenced UMP45 at long range is just as powerful as an unsilenced UMP45 at close range.

This would explain why when Kuzu was trying to tell me about his observations regarding silenced weapon distance shots, that I was all "Huh?". LOL. On my 'red' account, I'm a UMP whore. I <3 that gun & as the quote says, had been having no problems with picking people off.

Actually, up until a couple nights ago I had made it a point to NOT use the UMP so much on my 'hearts' account & was doing just fine without it. I went up against a pretty beastly player & had to bring it out of retirement, though. He got me on Favela, which pissed me off because I'm usually sharp on that map (but when the game ended, I noticed there were two players that went like 2-13 and shit...pretty sure he was making minced meat out of them). The next match I got him--Scrapyard & those two nubs had left before the start of the game. KAZAAM! Ended up he's a J-player & I buddied him up.


 
AlucardDate: Thursday, 03/December/2009, 8:01:52 PM | Message # 8
Colonel
Group: Moderators
Messages: 184
Reputation: 1
Status: Offline
i equip silencers on all my weapons(i dont carry a laark). only noticed it only reduces range for the shotguns...

 
KuzuDate: Sunday, 06/December/2009, 9:15:02 PM | Message # 9
The Clan Elder
Group: Administrators
Messages: 1067
Reputation: 4
Status: Offline
needs to be asked (since i need all the help i can get):

what sensitivity do u guys use?

i use extra thin for super sensitivity. oh wait, wrong discussion.
i use 2/3. i like to be able to aim smoothly and surely since i enjoy long range ARs or sniping.
yet i notice on my killcams that ppl often r using crazy speeds. they swivel in .003 seconds and just spray n pray.

wondering what u guys use (and reasons why).
i dont want to be purely a run n gunner. even on my "Freddy" class, i seem to do ok with low sensitivity (assuming i have green bars). but at the same time, i dont know if im losing close battles from the sensitivity or purely the connection.


 
KuzuDate: Wednesday, 31/March/2010, 9:02:51 PM | Message # 10
The Clan Elder
Group: Administrators
Messages: 1067
Reputation: 4
Status: Offline
http://denkirson.xanga.com/715966769/modern-warfare-2/

most likely, this is THE most comprehensive stat compilation. ever.

wep dmg. silenced dmg. rate of fire. reload times. ADS times. switching wep times. hip spread. movement speed. vehicle explanations. full perk explanations. very useful stuff.

example:
SitRep Pro does several things:
Multiplies the volume of enemy footsteps by 4x.
Multiplies the volume of the player and his allies' footsteps by 0.25x.
This allows the one with SitRep Pro to more clearly make out the enemy footsteps.
SitRep Pro does not make the player's footsteps quieter to the enemy, only to himself.


 
KuzuDate: Thursday, 01/April/2010, 0:08:33 AM | Message # 11
The Clan Elder
Group: Administrators
Messages: 1067
Reputation: 4
Status: Offline
http://www.gamerfuzion.com/LaserBo....view-hq

4-5min walkthrough of the new maps. fyi.


 
duxy87Date: Monday, 05/April/2010, 10:36:21 AM | Message # 12
Major general
Group: Moderators
Messages: 316
Reputation: 2
Status: Offline
is anyone gona get the new maps when they are available to download. The snowy one looks good for sneaking around. Where the one with the apartments looks like a sniping map. Can't tell but will prob end up getting it

 
Forum » Games We Play (MP & Others) » Call of Duty » MW2 Official Strat Guide + MAPS
  • Page 1 of 1
  • 1
Search:

Copyright DoOrDie86 © 2024