gotta say, im quite disappointed at the perks. with all the new ideas that went into game modes, streaks, customization, and currency, it seems like they really didnt think about the perks very thoroughly. im disappointed by the lack of choices, innovation and possible combo variations.
[though i guess it looks like im complaining, in truth im just getting excited for a new game. i like putting research into a game, debating what can be done, and coming up with different scenarios. its kinda like sex; the physical action may be great (though short-lived) but its the anticipation and mental process that gives it such appeal.]
there are several perks that were proven to be almost worthless in mw1/mw2 that they left in. namely: hardline, flak jacket (blast shield-ish), hardened (deep impact), scout (iron lungs), second chance (last stand), hacker (sitRep), tactical mask (new=unaffected by flash/concussion nades).
of course, each has its positive points, but only if used in a very specific scenario: hardline will never be used as it similarly wasnt in mw2 because there are more useful all-around perks in that tier (ghost, scav, lightweight). i will use it for my LMG class though, should be a good fit. flak jacket is worthless compared to the other useful perks, unless u are a straight up suicide player going for flags/objective only. hardened? an average player may get one or two kills through walls, and since scout is only for hard-snipers, that leaves 3 useful perks that would be much smarter choices all-around. maybe useful for LMG class, but warlord (grip + ??) is usually even more helpful. scout fucking pisses me off... why do they continue to penalize snipers for wanting to take time and aim from long distances? (penalized by having to waste a perk in order to have longer breath...) second chance; i mean, really? i guess its kinda cool that u have the ability to revive another downed last stand player. which might be fun if we had 5 guys in a party using it and reviving each other! hacker(sitRep) is occasionaly useful in obj games or just saving u from a few random Claymores each game. but with L/M u just run right past claymores unscathed, and ninja obviously will be used alot, so this wont be used as much. however, i like the pro version; turning enemy killstreaks friendly(!) and boobytrapping care packages. sounds kinda fun. tac mask? wow, absolutely a joke of a perk, unless u despise moving and dont need marathon/ninja/hacker. this better have an exceptional pro version, like being able to shoot napalm from your dick.
Edit: i take back what i said about hacker. i think this is going to be a premier perk, since the equipment slot will be used often (or should be with all the useful tools). hacker pro version will enable the player to turn some killstreaks (im assuming the sentry gun and SAM) plus equipment (im assuming infrared cam, jammer, sensor) FRIENDLY. hacker will be huge IMO.
but one of my main gripes is that they have basically given the go-ahead for major Lightweigh/Marathon abuse (sry for complaining Ban..but i can see this coming from a mile away). not only can they choose their Light/Mara combo, they can also choose any 2nd tier perk to make themsevles even more deadly with steady aim, sleight of hand, or warlord(bling)... i think this is kinda disgusting to be rewarding those L/M noobs. although its an effective and fun strategy, i just wish things werent so focused on hyper LSD run-n-gun. COD4 was fine the way they didnt give bonuses to up-close fighters. u could still do very well with just a regular 'ol MP5 or P90(though i hated this gun). i feel that they are just encouraging players to use and abuse this combo even more so than in mw2. only saving grace is that they removed commando. (but who knows? kniving may still be extremely popular when used with this combo..) and wheres my stopping power!!??
since they have made alot of useless perks (or only for specific objectives in mind) not suited for all-around play, u can already guess some of the typical sets that will be seen over and over:
stealth: ghost/SA or SOH or war/ninja
kamikaze: flak/--/hack or mask
runner: light/SA or SOH/marathon
also, they only added ONE new perk (tac.mask) which has got to be one of the most boring and uncreative perks around. resistance to flash/concussion grenades only?? wow. i know adding new, funky, abusable perks that mess up the game (OMA, super-lock-on-teleport Commando, etc.) is risky, but i just wish they would have put more thought into it than this. a monkey could come up with something more useful to add more depth to the game. absolutely no innovation went into the develpment of perks this time around. sad.
add some combos that u think would be useful or u wanna try out.